
Acknowledgements
- The scene modeling is courtesy of Blender
- Exporting the scene to Nori is courtesy of BlenderNoriPlugin
- A lot of the theory and Implmentation is courtesy of Physically Based Rendering
- The validation renderings are courtesy of Mitsuba
- The Disney BSDF is courtesy of the Physically Based Shading at Disney and Official Disney BRDF Implementation
- The Theory behind the EnvMap implementation is courtesy of Monte Carlo Rendering with Natural Illumination
- The Image Denoising is courtesy of Intel's Open Image Denoise
- The Barbell Mesh is courtesy of CGTrader
- The Rocky Mesh is courtesy of Sketchfab with a Liscense from CC Attribution
- All Environment Maps are courtesy of HDRMaps
- The motivational image is courtesy of @DiscoveryDeadlift
- The Final Report format is courtesy of Benedikt Bitterli